Damage calculator updated
It's probably not as exciting as it sounds, however tonight I pushed a major code update to the backend of the damage calculator. What's new? Well, it's hard to quite think of all the things
that have changed as it's been a long time since I started this new version. Truth be told, I've been maintaining the damage calculator code that everyone's been using and this updated damage calculator code for over a year and a half now. My intention
was to release the update a long time ago, but so many things changed with how I handled things underneath I was too nervous that something would badly break. But for some reason tonight I decided
that it's been just long enough now (and it's a pain maintaining two versions of the calculator :P) and decided to release it. Here's a small list of things I can think of:
- Dual cast LM (sorry, no chases yet, but maybe soon) and chase support (mostly working, some outliers)
- Miscellaneous damage table clean up
- Simulation of boss actions - a big disclaimer on this one. It worked OK when I originally made it, but now it seems that it doesn't always works, so no need to report issues here
I apologize in advance if something was horribly broken. Honestly, this update is more for me to clean house. Hopefully in the process things work well and the small number of visible changes
made make it worth while. For the time being the old version has been kept available (link is on the calculator page). The good news, though, is all of your saved
parties are compatible with both versions of the tool so really you should notice anything too different (aside from the changes above, of course!).
I hope the Realm of Parades has been treating everyone well, and best of luck in your upcoming festival pulls! Enjoy the 3rd Anniversary celebration!